Traveling to Mytros takes about one day from most of the outer reaches of the Heartlands. You may choose to run one encounter from the Random Heartlands Encounters table (chapter 2) during this time. If Tarchon and his men are present, they will leave all the dangerous work to the heroes. They have no wish to risk harm to their dragons.
The Royal Gate#
This massive gate can be accessed from the paved road that snakes up the hillside. The road is wide enough to accommodate traffic moving in both directions. The towers that flank the gate are carved to represent the writhing forms of dozens of dragons.
Have the heroes roll Initiative. Whoever rolls the lowest is immediately targeted by the bolt of lightning, which acts as a Lightning Bolt spell. You may choose to have Sydon throw a second bolt at the hero with the second lowest Initiative score. After the lightning strikes, the storm continues, but Sydon’s face can no longer be seen in the clouds.
The Great Palace#
Now that the heroes are in the city, Tarchon escorts them straight to the Great Palace, preventing them from stopping along the way. He explains that once the king’s dilemma has been resolved, the party will be free to wander and explore the palace and city.