Level 2 Enchantment (Bard, Warlock, Wizard)

  • Casting Time: 1 Action
  • Range: 20 feet
  • Components: V, S, M (a draught of liquid)
  • Duration: 1 minute

You open a draught and purple mist flows from you to a target creature. The creature makes a Wisdom saving throw. On a failure, it has the Unconscious condition. On a success, the creature becomes drowsy; its Speed is halved, it can’t take Reactions, and it makes one less melee or ranged attack until the end of its next turn.

The spell ends early if the target takes damage or if someone within 5 feet takes an Action to shake it out of the spell’s effect.

A creature that does not sleep, or is Immune to the Charmed or Exhaustion conditions is not effected by this spell.

Using a Higher-Level Spell Slot. This spell’s range increases by 20 feet for each spell slot above 2.