Circle of the Wyrm#
The Circle of the Wyrm is a secret suborder of the Druids of Oldwoods. Long ago, the silver dragon Balmytria laid a clutch of eggs before going to her death against the Twin Titans. She entrusted the eggs to the druids, and Thylea granted them a vision: guard the clutch until the Unspoken Wake. In time, the druids wondered what pact the dragon and the Mother Goddess had made.
After Balmytria fell, the eggs grew cold. Centuries passed, yet the grove endured. One night, a druid dreamed a dream not his own. Drawn to the hidden chamber, he found an egg cracking. As it broke, the soul of a silver dragon poured into him, seeking refuge. He became the first of the Circle of the Wyrm.
The dragon spirit within is never silent. Its instincts and half memories press against the druid’s thoughts. Many take a sacred rider, an anchor who helps them with their inner struggle. Such bonds can become tragic; for two souls, even bound by oath, can strain a mortal heart.
Level 3: Dragon Soul#
You know the Draconic language. You have Resistance against Cold damage.
You can bring forth the dragon spirit within. When you assume a Wild Shape form, you can choose to take the form of a Hatchling Silver Dragon (see accompanying stat block). Your Silver Dragon form follows all the same rules as the Wild Shape form with the following exceptions:
Circle of the Wyrm#
Circle of the Wyrm Spells Druid Level 3 5 7 9
Circle Spells Ray of Frost, Ice Knife, Zone of Truth Sleet Storm Ice Storm Hold Monster
Level 6: Sacred Rider#
Your experience better attunes you to your dragon body.
Maturing Wyrm Spirit. You better attune to your dragon body. You no longer have the Wyrmling portion of your Dragon Soul feature.
Natural Partner. In addition, after you finish a Long Rest, you can designate one Medium or smaller creature as your natural partner. This bond lasts until you designate a new creature in this way. While your partner is within 10 feet of you, both of you gain the following benefits:
Scales. You have a +1 bonus to AC.
Determination. You have Advantage on Constitution saving throws that you make to maintain Concentration.
Partnership. When your partner is targeted by an attack roll, you can take a Reaction and force the attack to target you instead.
Level 10: Awakened Legacy#
Your shared draconic soul blooms.
Mature Form. When you assume a Wild Shape form, you can choose to take the form of a Juvenile Silver Dragon (see accompanying stat block). Your Silver Dragon form follows all the same rules as the Wild Shape form.
Enhanced Attacks. When you Wild Shape into a creature with “Silver Dragon” in its name, you can use your spell save DC instead of the DC listed in the stat block and your spell attack modifier instead of the listed attack bonus.
Level 14: Rekindled Breath#
You can expend a level 4+ spell slot to restore all expended uses of your Cold Breath and Paralyzing Breath. This requires no action. When you use your Cold Breath, it deals extra Cold damage equal to your Druid level.



Hatchling Silver Dragon Medium Dragon, Lawful Good AC HP 39 (6d8 + 12) Speed Str Int Skills Immunities Senses Languages Challenge Actions Multiattack. Pounce attack. Bite. Piercing damage. Pounce. Slashing damage and if the target is Medium size or smaller, it has the Prone condition. Cold Breath (1/Day). creature in a 15-foot Cone. Success: Paralyzing Breath (1/Day). each creature in a 15-foot Cone. the Incapacitated condition until the end of its next turn, when it repeats the save. Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
16 Initiative +0 (10) 30 ft., Fly 40 ft. MOD SAVE MOD SAVE MOD SAVE 17 +3 +3 Dex 10 +0 +2 Con 15 +2 +2 12 +1 +1 Wis 11 +0 +2 Cha 15 +2 +2 Perception +4, Stealth +2 Cold Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14 Common, Draconic 2 (450 XP; PB +2) The dragon makes one Bite attack and one Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8 + 3) Constitution Saving Throw: DC 12, each Failure: 18 (4d8) Cold damage. Half damage. Constitution Saving Throw: DC 12, First Failure: The target has Second Failure: The target has the

Juvenile Silver Dragon Large Dragon, Lawful Good AC 17 Initiative HP 68 (8d10 + 24) Speed 30 ft., Fly 60 ft. MOD SAVE MOD Str 19 +4 +4 Dex 10 +0 14 +2 +2 11 +0 Int Wis Skills Perception +4, Stealth +2 Immunities Cold Senses Blindsight 30 ft., Darkvision 90 ft.; Passive Perception 14 Languages Common, Draconic Challenge 4 (1,100 XP; PB +2) Actions Multiattack. The dragon makes one Bite attack and one Pounce attack.
+0 (10) Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage. Pounce. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) SAVE MOD SAVE Slashing damage and if the target is Large size or smaller, +2 Con 17 +3 +3 it has the Prone condition. +2 17 +3 +3 Cha Cold Breath (1/Day). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. Failure: 31 (7d8) Cold damage. Success: Half damage. Paralyzing Breath (1/Day). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
