Habitat: Forest, Grassland, Hill; Treasure: Implements, Individual

Goatlings are diminutive, goat-headed creatures that walk upright on furry, cloven foot legs. Goatlings are born from the union of satyrs and maenads, and they live in tribes consisting of dozens of inbred siblings and cousins that infest woods, mountains, and hills alike. They are often mistaken for satyrs, but they are smaller and stupider. Goatlings delight in tormenting mortals, and they are known to play mean-spirited, often fatal pranks on unsuspecting travelers at night. The last thing that their victims hear is a chorus of bleating laughter from the darkness.

Masters of Mockery#

Physically frail and slow-witted in comparison to their sires, goatlings are envious creatures that enjoy inflicting cruelty upon their betters. They devote their limited mental capacities to crafting vicious insults salted with fey magic that can send their targets into blind fits of rage. Though some goatlings are just about clever enough to think up appropriate insults on the fly, most prefer stealing words from others. They often remember a wide array of memorized insults, and some favorite barbs include:

Š “What are you ogling at, you bug-eyed dung eater?”

Š “Bite me, fart-face!”

Š “That gut jiggles like a sack of warm diarrhea!”

Š “You’re what happens when a goat humps a rotten

pumpkin!” Š “Your breath reeks of piss, vomit, and broken dreams!”

Š “Your brain must rattle around like a pebble in a bucket!”

Š “I’ve chewed cud smarter than you!”

Magical Tricksters#

A few goatlings in every tribe, usually first-generation children who aren’t affected by inbreeding, develop innate magical abilities. These Goatling Tricksters often become the de facto leaders of their groups, as far as such chaotic bands can be said to have a hierarchy.

One common tactic of goatling tricksters is to use the cries of a human infant as a lure, though the “infant” is really a polymorphed compatriot. Sometimes the transformed goatling remains disguised during the tribe’s attack, but the goatlings particularly enjoy the reveal of having the infant show its true form just as a mortal victim succumbs to their cruel attacks.

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Goatling Trickster Small Fey (Goblinoid), Neutral Evil AC 14 HP 27 (6d8) Speed 30 ft. MOD Str 8 –1 Int 16 +3 Skills Performance +3, Stealth +6 Senses Passive Perception 8 Languages Common, Elvish, Sylvan Challenge 1 (200 XP; PB +2) Traits Magic Resistance. saving throws against spells and other magical effects. Actions Arcane Blast. Melee or or range 120 ft. Spellcasting. The trickster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 13, +3 to hit with spell attacks): At Will: Minor Illusion, Thaumaturgy 1/Day Each: Animal Polymorph Dissonant Whispers, Tasha’s Hideous Laughter Reactions Humiliate. Trigger: can hear the trickster is under the effects of a Goatling’s Mockery. Response: into danger, casting Command on it with the same spellcasting ability as Spellcasting.

Initiative +8 (18) SAVE MOD SAVE MOD SAVE –1 Dex 18 +4 +4 Con 10 +0 +0 +3 Wis 6 –2 –2 Cha 12 +1 +1 The goatling trickster has Advantage on Ranged Spell Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Force damage. (willing creatures only), A creature the trickster can see and who The trickster further goads the creature