Read the following to your players:
Allow each player to decide what their view of the ongoing siege is. The Opinion of the War Table gives several ideas that a player can choose or randomly determine.
Meeting With Ekoh#
The adventure begins when the heroes are brought together to hear the petition of a famous nymph named Ekoh. She claims to know the secrets of divinity and wishes to share the knowledge with the heroes. Each of the heroes receives the following letter:
Greetings [Name]—I have an urgent matter that demands the attention of the Dragonlords. I humbly request your presence at the Theater of the Gods in Mytros. I swear upon my honor that you will find this matter greatly to your interest as Thylea’s new peacekeepers.
—Ekoh
The Theater of the Gods#
Ekoh (CN Oread Nymph, appendix B, The Great Labors) meets the heroes in the Theater of the Gods in Mytros (area M3, chapter 3, The Great Labors). Ekoh has a curious verbal tic that causes her to repeat the last phrase of every sentence.
While Ekoh is vague on the details, she is absolutely confident that Narsus has the ability to elevate the heroes to true godhood. The ‘divine path’ is a well-studied concept at the Academy in Mytros, but it’s mostly a collection of myths and legends. If such a ritual actually exists, then who better but a god to discover it?
Ekoh presses the heroes to take control of the armies of Mytros that lay siege to Aresia so they can force Queen Helen to hand over her betrothed. She reminds them that Aresia is effectively a rogue kingdom that should be unified with Mytros by the authority of the Dragonlords.
The Truth About Narsus#
After listening to Ekoh’s proposal, the party will have much to discuss. If possible, they should consult with one of the Five Gods. Otherwise, they can consult with the Oracle—or Aesop from the Dragon Shrine (area E7, chapter 2, The Great Labors). Whoever they consult, read the following:
Versi—or whoever advises the party—admits that Narsus is not clever enough to lie about knowing the secrets of godhood. And despite his vanity, he would almost certainly share his knowledge with whoever rescues him from captivity. Moreover, it is the duty of the Dragonlords to recover such knowledge.
Queen Helen has no formal diplomatic relationship with Mytros, and she does not recognize the authority of the Dragonlords. The only way to treat with her directly would be by ending the siege with a victory. They should take command and make this happen.
The army of Mytros is currently under the command of Taran Neurdagon, the richest man in Mytros. He is a prideful man and unlikely to relinquish control easily.
Allow the heroes to discuss amongst themselves the best course of action. However, have Versi interrupt early in their discussion and tell them that it is wiser to make a decision once they have seen things on the ground. Other options might become apparent.
Oath of Service to Lutheria#
Since Lutheria aims to break her end of the bargain, the heroes will be released from their Oath of Service (appendix D, The Great Labors). The following should happen at some point near the start of the adventure as foreshadowing of what is to come.
The Oath is Broken#
The following occurs if the heroes have an Oath of Service with Lutheria. It occurs as the heroes travel to Aresia. Read the following:
This will likely bring some consternation to the heroes as they have no idea the manner in which the Oath was broken.