The party should probably spend a maximum of about one month exploring the Cerulean Gulf, remembering that it takes 2–3 days to sail between islands. Before the heroes can sail into the Forgotten Sea, they must recover the missing gear from the Antikythera (appendix C). The missing gear is in the possession of Chondrus (see area Y17 on the Island of Yonder later in this chapter).

Encounters Between Islands#

Don’t forget to make things interesting in the time between the islands. Refer to the Random Encounters at Sea section of chapter 1 for ideas. Try to balance the party’s time between roleplaying and combat. You should also run the Lord of Storms and the Corruption of Lutheria events at some point during this part of the adventure. Refer to the Gods and Titans section in chapter 1 for details.

illustrated quote
Many stories are told of the islands in the Cerulean Gulf. Although the Forgotten Sea is more distant and dangerous, the Gulf is often crossed by mortal sailors traveling between Mytros and Aresia. Shipwrecks are common, as are sightings of mythical beasts, forgotten gods, and even dragons. Many of those who travel into the heart of the sea are never seen again, and for this reason, mortal sailors customarily hug the coastlines in their ships. —Kyrah, Goddess of Music

Making Landfall#

When the heroes arrive at an island, they can put down anchor—or beach their ship at a safe spot on shore. Some islands don’t have anywhere to beach a ship, while other islands don’t have suitable anchorages. If the text doesn’t specify either, then you may allow your players to leave the ship wherever you feel is appropriate.

Island Handouts#

Illustrated maps are provided in appendix F for many of the islands in this region. These maps are intended to be handed out to players when they reach the islands. The maps give a sense of the geography of the island—they don’t reveal any information that needs to be kept hidden.