The heroes have received a summons to return to Mytros. When they arrive, they learn that a much greater threat has emerged to threaten Thylea. The Oracle, Versi, has descended into despair and has demanded to speak with the heroes.

As you make your way through the palace, none of the people you pass can meet your eye. They stare at the floor, enveloped in a cloud of hopelessness and despair. As you near the Oracle’s chamber, you hear Versi give an anguished wail. Rushing in, you find her laying on the floor, sobbing uncontrollably. Seeing you, she reaches out a trembling hand and crawls towards you. “I have witnessed the end of Thylea. Visions of blood and darkness. Death. Utter destruction. The Weapons of the Gods are free—the Apokalypsis has come!”

Versi reveals that the Weapons of the Gods have been released from their prisons in the Nether Sea (area N6, chapter 4). These massive Nether Titans will destroy the world if they are not stopped … but Versi has already abandoned all hope. This is the end of all things—the Doom of Thylea. The nightmarish vision from her original prophecy has finally come to pass, in spite of everything. The heroes learn from their advisors that refugees

have begun to stream into Mytros. These refugees speak of massive Titans laying waste to the outlying settlements. There seem to be four different Titans:

Š A mindless, gargantuan beast, the size of a castle, that

devours everything in its path. Š An enormous, tentacled sea monster. Many believe that

this is the legendary Kraken. Š A nightmarish dragon with breath of molten fire and

massive wings that blot out the sun. Š A malevolent Behemoth that levels mountains with

terrifying beams of primordial lightning.

The heroes must decide how to stop these world ending threats. None but the Dragonlords have the power to stand against such creatures, which have been locked away since the dawn of time.

Challenging High Level Adventurers#

When players reach high levels, the style of play changes significantly. High level adventures aren’t about dungeon crawling. It is difficult for a dungeon crawl to be challenging when heroes have access to divination magic that can map out an entire dungeon and teleportation magic that allows them to travel directly to the final boss or treasure. In addition, at high levels the heroes should be among the wisest and most powerful people in the realms. There is no one to tell them what to do. The challenge is that they must figure everything out on their own.