The heroes have received a summons to return to Mytros. When they arrive, they learn that a much greater threat has emerged to threaten Thylea. The Oracle, Versi, has descended into despair and has demanded to speak with the heroes.
Versi reveals that the Weapons of the Gods have been released from their prisons in the Nether Sea (area N6, chapter 4). These massive Nether Titans will destroy the world if they are not stopped … but Versi has already abandoned all hope. This is the end of all things—the Doom of Thylea. The nightmarish vision from her original prophecy has finally come to pass, in spite of everything. The heroes learn from their advisors that refugees
have begun to stream into Mytros. These refugees speak of massive Titans laying waste to the outlying settlements. There seem to be four different Titans:
A mindless, gargantuan beast, the size of a castle, that
devours everything in its path. An enormous, tentacled sea monster. Many believe that
this is the legendary Kraken. A nightmarish dragon with breath of molten fire and
massive wings that blot out the sun. A malevolent Behemoth that levels mountains with
terrifying beams of primordial lightning.
The heroes must decide how to stop these world ending threats. None but the Dragonlords have the power to stand against such creatures, which have been locked away since the dawn of time.
Challenging High Level Adventurers#
When players reach high levels, the style of play changes significantly. High level adventures aren’t about dungeon crawling. It is difficult for a dungeon crawl to be challenging when heroes have access to divination magic that can map out an entire dungeon and teleportation magic that allows them to travel directly to the final boss or treasure. In addition, at high levels the heroes should be among the wisest and most powerful people in the realms. There is no one to tell them what to do. The challenge is that they must figure everything out on their own.