• Habitat: Any; Treasure: Any

The myrmekes are a tenacious insect-like race that resemble gigantic humanoid ants with shiny black carapaces and beautiful, multicolored wings. A single myrmekes is small and poses little threat. They are made dangerous by their vast numbers: adventurers are very unlikely to encounter just one or two myrmekes. As eusocial beings with a shared hive-mind intelligence, myrmekes maintain constant telepathic communication with all nearby fellows. This creates a network that can respond to distress calls across an expansive territory controlled by the myrmekes.

Although not inherently malevolent, myrmekes are a significant threat to all other forms of life in any ecosystem they enter. Their industrious nature, instinct for aggressive expansion, rapacious consumption of resources, and rapid breeding makes the myrmekes incompatible with other creatures. Consequently, the gods imprisoned the myrmekes on a remote island not long after their creation. In addition to the physical barriers surrounding them, the myrmekes are also bound by powerful magic to ensure their eternal isolation. However, if this enchantment was ever broken, these creatures could swarm over every continent, remaking the entire world as an insectoid empire.

Myrmekes Worker#

Most myrmekes belong to the worker caste. This subtype is unremarkable, but because of their shared hive mind, even the lowliest drone has a direct link to the queen and access to her unfathomable intelligence. This allows myrmekes to mimic the abilities and traits of other creatures after observing them just once. Additionally, though they lack creativity, this gives myrmekes workers a genius-level intelligence rivaling that of even the most gifted humans.

Myrmekes Legionnaires#

Myrmekes that come into contact with other intelligent civilizations assimilate the knowledge and that culture which the myrmekes hive mind deems valuable to its own continued survival. The result is the emergence of Myrmekes Legionnaires. These are an elite caste far more formidable than their worker kin.

Myrmekes Centurion#

These soldiers are the backbone of any myrmekes army. Each commands a decima, a unit of ten legionnaires, and acts as a relay point between the higher will of the queen and the immediate demands of the battlefield.

Myrmekes Tribune#

A tribune has focused on magical learning. They fill many roles, including the command of units of one hundred legionnaires and ten centurions.

Myrmekes Imperator#

An imperator is personally chosen by the myrmekes queen, and acts as her voice and will in all military matters, often commanding entire cohorts that consist of thousands. Unlike other castes, the imperator maintains a permanent telepathic link to the queen that cannot be severed except by death, allowing for strategic coordination over vast distances and across shifting warfronts.

The emergence of an imperator signals a shift from mere defense or expansion to total war. Entire ecosystems are converted into staging grounds, and the imperator’s arrival is often the last warning before the swarm overwhelms all resistance.

Myrmekes Queen#

The queen is the central hub of the swarm’s hive mind. She also serves as the mother to all myrmekes, laying countless eggs each day. Despite her larger size and superior intellect, the myrmekes queen is physically weak and extremely vulnerable to attack if caught alone. In fact, it is her great size that makes her too slow to effectively use mimicry, cast spells, or avoid incoming attacks. In the unlikely event that enemies breach her royal chamber, she relies on her subjects to defend her. However, because the myrmekes have never lost a queen to sudden death or assassination, it is uncertain how a violent end for the queen would affect myrmekes civilization. Her loss might disrupt the hive mind completely.

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