This section describes the hyperions found in the Sunken Kingdom. Their stat blocks can be found in appendix B.
Fire King#
Kraggor (NE Young Hyperion) was once the greatest cyclopean smith alive, a craftsman so obsessed with perfection that he reforged his own body as ruthlessly as any blade. In life he would shatter a limb, reshape it with metal splints, and declare himself “closer to true form.” When the Promethean Fire devoured him, that madness hardened into divine ritual. Now, as the Fire King, he regularly breaks and remakes parts of his own massive, scarred frame. Each reshaping steals a memory and gifts him a new idea for a masterpiece; he accepts this exchange without hesitation. Kraggor appears as an immense cyclops with fire-seared skin, layered with the scars of countless self-forgings.
Roleplaying the Fire King#
Monomaniacal**.** Ignores all problems except “the next great forging.”
Unsentimental**.** Treats flesh and people as metal to be shaped.
Fish Queen#
Melidora (LN Young Hyperion), once a deposed merfolk ruler from beyond the Forgotten Sea, was known for gathering exiles and strays around her, helping to alleviate the loneliness of her exile. After ascending, this fondness magnified into a quirk where she now collects stray shoals of peculiar fish such as translucent drifters and armored dartfish. These creatures follow her everywhere, a shimmering entourage of fish. In divinity, she is a majestic 16-foot mermaid, wielding a trident and carrying a massive conch horn.
Roleplaying the Fish Queen#
Maternal**.** Offers sanctuary without conditions. Possessive**.** Those she shelters “belong” to her.
Great Hunter#
Lonsharon (LE Young Hyperion), a tireless hunter from a distant realm beyond the Forgotten Sea, came to Thylea seeking prey worthy of his skill. This obsession with worthy prey transformed into a divine compulsion: he now collects unfinishable hunts. Whenever a quarry escapes him, he marks the moment and holds onto it forever, returning to it in dreams and half-remembered hunts that never end. Mortals sometimes wake from nightmares of being pursued, only to discover the Great
Hunter brushed close to their dreams. He appears as a towering 20-foot man, with long blue-black hair. He carries a longbow and a massive blade shimmering with memories of near-captures.
Roleplaying the Great Hunter#
Predatory Calm**.** Never raises his voice. Ritualistic**.** Everything is framed as pursuit or quarry.
Lord of Ghosts#
Casius (CE Hyperion) once stood beside the Gygan emperor as his uncompromising judge, a man who could sense the weight of a lie long before it was spoken. When he became the Lord of Ghosts, Casius became attuned to the weight of guilt and unspoken regrets, the heavy truths mortals try hardest to bury. When he draws near, these hidden burdens manifest as pale, drifting ghosts that murmur forgotten mistakes and long-broken promises of every mortal in his presence. He appears as a thin, pale 20-foot tall gygan carrying rusting weapons.
Roleplaying the Lord of Ghosts#
Madness**.** Giggles and speaks to himself. Uninterested in Justice**.** He seeks the truth of the soul.
Moon Maiden#
Vania (CN Young Hyperion) has always remembered emotions more vividly than events, but when she became the Moon Maiden, this quirk became divine. She can recall exactly how anyone made her feel, though she may not remember who they were or what happened. This grants her deep compassion but also strange grudges; she might embrace a stranger because of a kindness their ancestor once showed her or fall silent at a meeting because someone “feels wrong.” In divine form she appears as a towering nymph, her skin pale and without blemish. She speaks seldom, but when she does, her voice brings a sense of renewal.
Roleplaying the Moon Maiden#
Intuitive**.** Reads moods without context.
Unpredictable Mercy**.** Judges by heart, not history.
Sky Father#
In life, the Sky Father (LN Hyperion), a centaur warlord named Thalakron, demanded bards follow him into battle to record every triumph. When those bards died, he forced their apprentices to continue the tradition. When he ascended, those voices did too. Now he believes the spirits of his old heralds walk beside him, unseen and whispering. He holds full conversations with them during quiet moments, pausing to let them “applaud” his decisions. Any silence he cannot fill unnerves him deeply; he fears a triumph unspoken will vanish from the world entirely. Thalakron appears as a towering centaur of perfect form, with a regal bronze helmet and wielding a greataxe.
Roleplaying the Sky Father#
Bombastic**.** He narrates his own actions aloud, as though dictating history.
Paranoid of Silence**.** Abrupt quiet is treated as existential threat.
Sun Goddess#
Kalydessa (LN Hyperion), once the radiant queen of the City of Sirens, reigned with beauty so luminous that her people believed she carried daylight in her veins. As queen, she insisted on hearing the first song of every siren who came of age. Her fascination with beginnings evolved into a peculiar ritual as a goddess. She gathers the first shadows cast by anything newly created, whether they are freshly forged weapons or new monuments. When her radiant light fills a chamber, those silhouettes become visible again, drifting across walls and pillars. In divine form she is a towering siren with vast gray wings.
Roleplaying the Sun Goddess#
Inspiring**.** Speaks in hopeful beginnings. Ceremonial**.** Treats introductions as sacred rites.
Vile Trickster#
Bryccos (CN Young Hyperion) was an obscure satyr born of tangled mischief and whispered scandal, and mastered deceit long before ascension. In divinity, the Vile Trickster developed an unnerving habit: he speaks only in truths, but never the truth you intended to hear. He answers questions you didn’t ask and exposes motives you didn’t know you had. His form is that of a towering satyr with tangled horns and a grin that promises both delight and danger.
Roleplaying the Vile Trickster#
Playful but Cutting**.** Humor as scalpel. Always Ahead**.** Assumes everyone lies to themselves. His truth destroys illusions.
