Level 3 Transmutation (Druid, Ranger, Sorcerer)
- Casting Time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 10 minutes
This spell transforms a creature you can see within range into a new Beast form. The target must succeed on a Wisdom saving throw or shape-shift into a Beast form for the duration. A shapechanger automatically succeeds on this saving throw.
The new form can be any Beast of CR 1 or less that does not have a Fly Speed. While in this new form, the target has the Charmed condition until the spell ends. The target is Friendly to you, views you as trustworthy, and can understand simple commands such as “attack” or “stay” yet still acts as it chooses. If you or one of your allies damage the target, the spell ends.
The target gains a number of Temporary Hit Points equal to the Hit Points of the Beast form. These Temporary Hit Points vanish if any remain when the spell ends. The spell ends early on the target if it has no Temporary Hit Points left.
The target is limited in the actions it can perform by the anatomy of its new form, and it can’t speak or cast spells.
The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.
Using a Higher-level Spell Slot. If you use a level 5 or 6 spell slot, you can choose any Beast of CR 2 or less, and the Duration is Concentration, up to 1 hour. If you use a level 7 or higher spell slot, you can choose any Beast of CR 3 or less, and the Duration is 2 hours.