Since the Exodus, tales of enormous men and women appearing in the forests of Turnfjall have spread. Over time a community of these large humanoids have formed a clan of their own—the Risa. The true origins of the tallfolk are not known, but some say that their ancestors were originally found alone in the great woods standing in the shadow of the mountain Turnfjall. Legends suggest that they were children stolen from a race of even larger men and women living high in the slopes of that ancient mountain. And who were these thieves that conspired to steal the children of giants? Some believe it was the Ironwood witches themselves.
Children in the Woods#
Though most tallfolk are born in the Risa community, a child is still occasionally found orphaned in the forests of Turnfjall. Almost always these orphans are brought to the Risa and join the clan.
Like Giants#
Most tallfolk come close to (or slightly exceed) 10 feet in height, and they weigh several hundred pounds. Strong and hardy, they are as intelligent and skilled as other raiders. Perhaps more so. Generations of feeling like they did not quite fit in with the other clans has instilled in them a fierce desire to overachieve.
Humble and Worried#
Many tallfolk, as they age, begin to hear whispers … a faceless voice whose words are never heard clearly. Yet the meaning is inescapable: the voice urges them towards violence and anger, and often towards the mountains of Turnfjall. And so, they counter-balance that with a gentleness that belies their great size. But those that anger the tallfolk always reap consequences.
Tallfolk Names#
In general, the names are very similar to other raider names. For those that are raised on their own, or in more unusual circumstances, they may have more unique names.
- Names: Artog, Blar, Dwat, Haw, Mon, Nock, Britta, Rima, Rowl, Spar, Stroth.
Tallfolk Traits#
- Creature Type: Humanoid
- Size: Medium
- Speed: 35 feet
As a tallfolk, you have the following traits.
Bulky. Your larger size allows you to double the range of any thrown weapon. Additionally, when you make a melee attack, your reach is increased by 5 feet.
Breaking Point. While Bloodied, on your turn, you can grant yourself Advantage on your next Attack roll (no action required) and deal +2 extra damage if it hits. You can do this a number of times equal to your Proficiency Bonus and regain all expended uses on a Long Rest.
Giant Ancestry (Subrace). Pick one of these of the following subraces: Earth-Child or Cold-Child. This subrace grants additional special traits.
Earth-Child#
Brown or black skinned, these are the predominant tallfolk and are the only tallfolk most raiders have ever encountered.
Camouflage. You gain Advantage on Dexterity (Stealth) checks when using the Hide Action in underground, rocky or mountainous terrain.
Cold-Child#
These tallfolk have a blue tinge to their skin and tend to be slightly larger than earth-children, hinting at a different ancestry. Other tallfolk are less welcoming of cold-children and they seldom hold any important position within the Risa.
- Frostborn. You have Resistance to Cold Damage.

