Wolf Rider#
Wolves have returned to Grimnir. They choose riders from the Whar clan; and in doing so, reshape the clan’s power. As one of these chosen, you ride in Hel’s name, part of a pack, never alone, seeking glory, honor, and the favor of the Lady of the Dead. The wolf decides. The clans must follow.
Level 3: Wolf Companion#
A Grimnir Wolf chooses you as its rider. It is friendly to you and your allies, and it obeys your commands. See its game statistics in the accompanying Grimnir Wolf stat block, which uses your Proficiency Bonus (PB) in several places.
Your Wolf in Combat. In combat, the wolf acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the wolf to take the Bite action. If you have the Incapacitated condition, the wolf acts on its own and isn’t limited to the Dodge action.
Bonded Soul. You and your wolf share limited telepathy out to 120 feet. The wolf can move stealthily at a normal pace while within 10 feet of you.
Bonded Commands. When you cast the Hunter’s Mark spell without expending a spell slot or move the mark to a new creature, you can command your Grimnir Wolf as part of the same Bonus Action. In addition, you gain certain benefits when you give your wolf the Dodge or Help commands.
Dodge: If the wolf takes the Dodge action and remains within 10 feet of you, attack rolls against you have Disadvantage until the start of your next turn.
Help: When the wolf uses the Help action to assist you in attacking a creature, your next attack against that creature scores a Critical Hit on a roll of 18- 20 on the d20. If Your Wolf Dies. You must bury its remains. If you
do not have access to its remains you must spend an hour carving a totem and bury that instead. After you finish a Long Rest, it returns to life at full Hit Points from beneath the earth.
Level 7: Woodland Rider#
You can ride your wolf as a mount without a saddle.
Wolf and Rider Defense. While you and your wolf are within 5 feet of one another and neither is Incapacitated, you each gain a +1 bonus to AC.
- Mounted Wolf Riding. While mounted on your wolf:
When an attack misses you or your wolf, the wolf can
use its Reaction to move up to half its Speed. This movement does not provoke Opportunity Attacks. Mounting or dismounting costs 10 feet of movement.
You have Advantage on checks to avoid falling off your
mount.
Level 7: Pack Leader#
Improved Bonded Commands. Your coordination with your wolf deepens, granting additional benefits to your Bonded Commands:
Ambush: When your wolf takes the Hide action and you are riding it, if it succeeds, you also have the Invisible condition as if you succeeded the check with the wolf’s total.
Aggressive Help: In addition to the Bonded Command benefits of commanding your wolf to use the Help action, if your attack hits the creature, the wolf can use its Reaction to make one Bite attack against that creature. Near Shot. You don’t have Disadvantage on ranged
weapon attacks made within 5 feet of a creature, as long as your wolf is within 10 feet of the target.
Level 11: Dangerous Beast#
You and your wolf strike together with coordination.
Lethal Pack. If your wolf uses the Help action to aid you, your next attack against that target scores a Critical Hit on a 17–20. If you use the Help action to aid the wolf, its next attack scores a Critical Hit on a 15–20.
Wolf Aspect. Your wolf gains one aspect. You can change the chosen aspect after a Long Rest.
Frost Wolf: Your wolf adds 1d4 Frost damage to each of its attacks. Once per turn, the wolf can reroll its damage and use either result.
Forest Wolf: The wolf and all allies within 15 feet have Advantage on Initiative rolls.
Level 15: Defend the Pack#
Your bond turns instinct into protection.
Favored Bond: When your wolf is about to be reduced to 0 Hit Points or killed, you can expend one use of your Favored Enemy to change its Hit Points to be 1 instead or prevent it from dying. (No action required).
Pack Cover: While Concentrating on Hunter’s Mark, you and your wolf have the benefits of Half Cover.